A top-down space roguelite. Fly deeper, build your loadout, don't die.

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Pilot a lone fighter through procedurally generated sectors of deep space, unlocking weapons and abilities from a skill tree as you push toward whatever's waiting at the bottom. Every run is a fresh branching map — combat zones, salvage runs, recon sweeps, elite ambushes — and every choice you make about where to go next shapes the build you'll face the boss with.

What you'll be doing

- Fight your way down through a hand-varied mix of sector types — open brawls, tight corridors, debris-choked arenas — each scaling with how deep you've gone and how many loops you've survived.

- Build a loadout that actually matters. Six kinetic and energy weapon types (lasers, railguns, beams, corrosive launchers, gravity mines, and more), a branching skill tree, and modules you loot mid-run — not buy — so what you find is what shapes your run.

- Twin-stick combat with teeth. Hold fire to lock your facing and strafe like a real dogfighter; let go and your ship auto-aims at what's nearby. Push your weapon's heat too far and you'll pay for it — but ride the edge right and you hit harder.

- Take on bosses with real weak points, not damage sponges — armor plating you have to strip before the real fight opens up.

Built for repeat runs

Between runs, spend what you've earned in the hangar: permanent skill unlocks, ship selection, and a loadout you carry into the next attempt. Loop the run enough times and the game gets meaner to match.

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Now + Next Steps

A demo is available right now. After that, all development will be posted here and Patreon. On Patreon, you will be able to download game builds, help with development, and support the developer.

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Support development

Voidmachia is in active development — new weapons, sectors, and systems keep landing. If you want to help push it further (or just get a look behind the curtain), you can back the project on Patreon:

👉 patreon.com/cw/WMForge (https://www.patreon.com/cw/WMForge)

Every bit of support goes straight back into building the game.



Updated 8 days ago
Published 9 days ago
StatusIn development
PlatformsHTML5
AuthorWM Forge
GenreAction
Made withGodot
TagsIndie, Roguelite, Sci-fi, Space
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian, Portuguese (Brazil)
InputsKeyboard, Mouse, Gamepad (any)
LinksPatreon
AI DisclosureAI Assisted, Code, Graphics, Text

Development log

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